Installation
You can install the package via OpenUPM, Git, Tarball or the Unity Asset Store:
Releases are signed with UPM package signing, which the Package Manager verifies from Unity 6.3 onwards. Which method you pick decides whether you get that signature:
| Method | Signature |
|---|---|
| OpenUPM | Signed — republishes the release tarball unchanged |
| Tarball | Signed |
| Git | Unsigned, always |
| Asset Store | Not applicable — imported into Assets/ rather than managed by the Package Manager |
Releases published before signing was introduced (4.1.1 and earlier) are unsigned.
- OpenUPM
- Git
- Tarball
- Unity Asset Store
This package is available on the OpenUPM registry. You can install an OpenUPM package either via openupm-cli or manually via the Package Manager.
- openupm-cli
- Package Manager
Requires openupm-cli and nodejs 18 or above.
In your Unity project folder, open the terminal and type:
openupm add com.mygamedevtools.scene-loader
This will automatically update your Scoped Registries and install the package in your project.
- Open
Edit/Project Settings/Package Manager. - Add a new Scoped Registry (or edit the existing OpenUPM entry):
Name: Open UPMURL: https://package.openupm.comScope(s): com.mygamedevtools
- Click
Apply. - Open
Window/Package Manager. - In the left column, select
Open UPMinsideMy Registries. - Select
My Scene ManagerunderMy GameDev Tools. - Click
Install.
Requires Git installed and added to the PATH.
- Open
Window/Package Manager. - Click +.
- Select
Install package from git URL.... - Paste
https://github.com/mygamedevtools/scene-loader.git#upminto url. - Click
Add.
- Choose the release you want to install and download the
com.mygamedevtools.scene-loader-<release>.tgzasset. - Open
Window/Package Manager. - Click +.
- Select
Install package from tarball.... - Select the
com.mygamedevtools.scene-loader-<release>.tgzfile you downloaded.
- Obtain the package for free at the Asset Store.
- With your Unity project open, click
Open in Unity. - The
Package Managerwill open with the package selected. - Click
DownloadorUpdate, depending on the local cache. - Click
Import. - Make sure everything is selected and click
Importagain.
When updating from the Asset Store, remove the previous version completely before importing the new one.